PROFESSION FIELD NOTESChoose your way
through Tyria.
Six professions. Different approaches to the same fight.
Your starting discipline sets the opening skills. Your Spellbook, upgrades, items, and movement shape what happens next. These are playstyle guides, not a ranking of class strength.
01 / Steel & staying powerWarrior
Fight at close range with cleaving weapon attacks, physical pressure, and defensive tools. Keep moving through openings instead of standing in every incoming strike.
Starting disciplines
- SwordsmanSever Artery · Whirlwind Attack
- Axe FighterExecutioner’s Strike · Cyclone Axe
- DefenderDeadly Riposte · Whirlwind Attack
Browse Warrior skills →02 / Arrows & wildernessRanger
Keep enemies at a useful distance with ranged attacks, wilderness techniques, and animal support. Position carefully so a growing pack does not close off your escape.
Starting disciplines
- MarksmanPower Shot · Barrage
- Beast MasterFeral Lunge · Barrage
- TrapperSpike Trap · Dual Shot
Browse Ranger skills →03 / Smiting & protectionMonk
Combine holy damage with healing and protection prayers. Recovery gives you room to survive mistakes, but your route through the battlefield still matters.
Starting disciplines
- SmiterSmite · Signet of Judgment
- HealerOrison of Healing · Heal Area
- ProtectorShield of Judgment · Smite
Browse Monk skills →04 / Death & attritionNecromancer
Wear enemies down with curses, life-draining effects, and the power of the dead. Corpses and sustained pressure create opportunities as the battlefield fills.
Starting disciplines
- Blood MagicVampiric Gaze · Unholy Feast
- Death MagicDeathly Swarm · Animate Bone Minions
- CurserSpiteful Spirit · Deathly Swarm
Browse Necromancer skills →05 / Illusion & disruptionMesmer
Turn enemy actions against them through hexes, disruption, and rapid casting. Choose skills that complement how you want to control the fight.
Starting disciplines
- DominatorEnergy Surge · Empathy
- IllusionistConjure Phantasm · Clumsiness
- InspirerEnergy Tap · Chaos Storm
Browse Mesmer skills →06 / Elements & area damageElementalist
Bring elemental spells to packed groups of foes. Fire, lightning, and other elemental effects reward positioning enemies where your attacks can reach them.
Starting disciplines
- PyromancerFlare · Inferno
- AeromancerLightning Orb · Whirlwind
- GeomancerStone Daggers · Aftershock
Browse Elementalist skills →